Friday, April 10, 2020

Blog Post #8: 3D Modeling Edition


     I don't have 3DS Max at home, so I tried to break down my chair into pieces and show the steps I would take to model it.

     Here, I show that I would start with a simple box and use bend modifiers to bend the chair to the lounge shape I want. This would be the main shape of the chair. Next, I'd create a small cylinder underneath the main chair shape, and use the bevel & extrude tools to change the shape of it (and creating many edge + swift loops). For the final part of the base, I would create a much shorter and wider cylinder, and create a lot of swift loops and bevel the shape so it looks like the image above. I'd also use turbosmooth to make sure the base looks as even as possible.

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Blog Post #9: Character Model

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